head to head
Disney's Hercules Action GamevsKarnov
Disney's Hercules Action Game leans Execution (Practiced Mastery); Karnov leans Execution (Practiced Mastery).
Disney's Hercules Action GameKarnov
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 5
Karnov leans harder on optimization: Item routing and pattern memorisation carry a one-credit clear
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

