head to head
Disney's Hercules Action GamevsScreamer
Disney's Hercules Action Game leans Execution (Practiced Mastery); Screamer leans Execution (Pure Mechanics).
Disney's Hercules Action GameScreamer
Axis by axis
Execution6 vs 7
Screamer leans harder on execution: Arcade cornering at speed is the whole test
Reads0 vs 1
Screamer leans harder on reads: AI racers follow fixed lines
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

