head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A licensed platformer testing basic jump timing and level memorisation.

Execution · Pure Mechanics
A by-the-numbers cover shooter testing only modest aim.
Disney's Tarzan leans Execution (Practiced Mastery); Eat Lead: The Return of Matt Hazard leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Tarzan
Jump timing and projectile tossing carry the platforming
Eat Lead: The Return of Matt Hazard
Cover-shooter aim with generous margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Tarzan
Jungle enemies run fixed simple patterns
Eat Lead: The Return of Matt Hazard
Parody enemies follow obviously scripted waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Tarzan
Collectible placements fixed; nothing meaningfully random
Eat Lead: The Return of Matt Hazard
Set pieces never change
Disney's Tarzan leans a little harder on optimization, though the gap is small.
Disney's Tarzan
Memorising level layouts and letter locations completes it
Eat Lead: The Return of Matt Hazard
Little to solve beyond weapon pickups
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.