head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A licensed platformer testing basic jump timing and level memorisation.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Disney's Tarzan leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Tarzan
Jump timing and projectile tossing carry the platforming
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
Disney's Tarzan
Jungle enemies run fixed simple patterns
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Disney's Tarzan
Collectible placements fixed; nothing meaningfully random
Tomb Raider (2013)
Minimal randomness in encounters.
Tomb Raider (2013) leans a little harder on optimization, though the gap is small.
Disney's Tarzan
Memorising level layouts and letter locations completes it
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.