head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Twitch Chaos
A hero kart racer where character ability mastery and item variance define competitive results.

Execution · Twitch Chaos
A kart racer where controlled chaos from random items tempers otherwise precise driving skill.
Disney Speedstorm leans Execution (Twitch Chaos); Mario Kart 8 leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Disney Speedstorm
Character special timing and boost activation have a real skill ceiling
Mario Kart 8
precise drifting and item timing matter
Disney Speedstorm leans a little harder on reads, though the gap is small.
Disney Speedstorm
Online grids require reading opponents' item usage
Mario Kart 8
minimal, mostly reacting not predicting
Mario Kart 8 leans a little harder on variance, though the gap is small.
Disney Speedstorm
Character ability draws and item pickups create high outcome variance
Mario Kart 8
item boxes are heavily randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Disney Speedstorm
Champion upgrade paths and track routing are solvable progression systems
Mario Kart 8
track lines and item strategy solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.