head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Arena dueling that mixes build preparation with execution and opponent prediction.

Optimization · Practiced Mastery
Classic RTS that polished Warcraft's formula with naval combat, air units and beloved multiplayer.
Dissidia 012 Final Fantasy leans Execution (Practiced Mastery); Warcraft II: Tides of Darkness leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dissidia 012 Final Fantasy
Aerial chases and punish timing demand real dexterity
Warcraft II: Tides of Darkness
Faster micro across land, sea and air units
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dissidia 012 Final Fantasy
Versus humans, bravery mind-games and bait punishes matter
Warcraft II: Tides of Darkness
Multiplayer scouting wars and build feints
Warcraft II: Tides of Darkness leans a little harder on variance, though the gap is small.
Dissidia 012 Final Fantasy
Little randomness once movesets are known
Warcraft II: Tides of Darkness
Fog of war conceals enemy tech and armies
Warcraft II: Tides of Darkness leans a little harder on optimization, though the gap is small.
Dissidia 012 Final Fantasy
Builds, equipment and matchup knowledge shape every fight
Warcraft II: Tides of Darkness
Refined build orders and upgrade timings are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.