head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A turn-based RPG where system mastery and build optimization decide every fight.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.
Divinity: Original Sin - Enhanced Edition leans Optimization (Pure Optimization); Fire Emblem leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
no real-time physical skill, turn-based
Fire Emblem
no real-time physical skill, turn-based
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
co-op has light unpredictability, mostly solo
Fire Emblem
AI is scripted, no true adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
dice rolls and loot are randomized
Fire Emblem
hit chance rolls are heavily randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
builds, combos, and tactics near-solvable
Fire Emblem
permadeath tactics and builds near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.