head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based RPG where system mastery and build optimization decide every fight.

Optimization · Pure Optimization
A 1994 Sid Meier strategy game about building colonial economies and winning independence.
Divinity: Original Sin - Enhanced Edition leans Optimization (Pure Optimization); Sid Meier's Colonization leans Optimization (Pure Optimization).
Divinity: Original Sin - Enhanced Edition leans a little harder on execution, though the gap is small.
Divinity: Original Sin - Enhanced Edition
no real-time physical skill, turn-based
Sid Meier's Colonization
Turn-based; hands irrelevant
Divinity: Original Sin - Enhanced Edition leans a little harder on reads, though the gap is small.
Divinity: Original Sin - Enhanced Edition
co-op has light unpredictability, mostly solo
Sid Meier's Colonization
Royal and rival AI behave on fixed schedules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
dice rolls and loot are randomized
Sid Meier's Colonization
Random New World maps and native placement vary starts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Divinity: Original Sin - Enhanced Edition
builds, combos, and tactics near-solvable
Sid Meier's Colonization
Production chains and liberty-bell timing are a solvable economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.