head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.

Execution · Practiced Mastery
High-speed cyborg slasher built on precise parries and slicing anything in half.
DmC: Devil May Cry leans Execution (Practiced Mastery); Metal Gear Rising: Revengeance leans Execution (Practiced Mastery).
Metal Gear Rising: Revengeance leans a little harder on execution, though the gap is small.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Metal Gear Rising: Revengeance
parry timing and blade-mode cuts demand sharp reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Metal Gear Rising: Revengeance
bosses telegraph fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
Metal Gear Rising: Revengeance
deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
Metal Gear Rising: Revengeance
learning movesets and upgrade priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.