head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.

Execution · Practiced Mastery
Splitting attention between hacking puzzles and gunplay against patterned machines.
DmC: Devil May Cry leans Execution (Practiced Mastery); Pragmata leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Pragmata
Juggling real-time hacking minigames while shooting demands coordination
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Pragmata
Robotic enemies follow designed patterns, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
Pragmata
Authored sci-fi campaign with little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
Pragmata
Sequencing hack-then-shoot solutions per enemy is the puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.