head to head
Sifu asks more than DmC: Devil May Cry, and the gap is execution.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.

Execution · Practiced Mastery
Drilling fixed enemy movesets until parry-perfect execution carries a run.
DmC: Devil May Cry leans Execution (Practiced Mastery); Sifu leans Execution (Practiced Mastery).
Sifu leans clearly harder on execution.
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Sifu
Parry and dodge timing on tight windows is everything
Sifu leans a little harder on reads, though the gap is small.
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Sifu
Enemies attack from fixed movesets, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
Sifu
Levels are deterministic once learned
Sifu leans a little harder on optimization, though the gap is small.
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
Sifu
Learning movesets, shortcuts and the aging economy is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.