head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Arc System Works' Dungeon Fighter spinoff where an MP meter turns specials into a resource economy.

Execution · Competitive PvP
Classic fighting execution and human prediction atop a famously unbalanced roster.
DNF Duel leans Execution (Competitive PvP); Mortal Kombat Trilogy leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DNF Duel
MP skill combos are lenient but conversions still need hands.
Mortal Kombat Trilogy
Dial-a-combo inputs and run-meter pressure demand fast hands
DNF Duel leans a little harder on reads, though the gap is small.
DNF Duel
White-damage pressure and Awakening baits drive human yomi.
Mortal Kombat Trilogy
Human opponents must be baited into unsafe moves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DNF Duel
Deterministic systems throughout.
Mortal Kombat Trilogy
Movesets are public; nothing hidden in a match
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DNF Duel
MP economy management is the distinctive solvable layer.
Mortal Kombat Trilogy
Knowing the bloated roster's broken tech is half the battle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.