head to head
Do Not Feed the MonkeysvsFire Emblem: The Sacred Stones
Do Not Feed the Monkeys leans Optimization (Pure Optimization); Fire Emblem: The Sacred Stones leans Optimization (Pure Optimization).
Do Not Feed the MonkeysFire Emblem: The Sacred Stones
Axis by axis
Execution2 vs 1
Do Not Feed the Monkeys leans harder on execution: Clicking feeds and typing searches, mild time pressure only
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 8
Fire Emblem: The Sacred Stones leans harder on optimization: Branching promotions and grindable maps reward build planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

