head to head

Do Not Feed the Monkeys cover artvsFire Emblem: The Sacred Stones cover art

Do Not Feed the MonkeysvsFire Emblem: The Sacred Stones

Do Not Feed the Monkeys leans Optimization (Pure Optimization); Fire Emblem: The Sacred Stones leans Optimization (Pure Optimization).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10
Do Not Feed the MonkeysFire Emblem: The Sacred Stones

Axis by axis

Execution2 vs 1

Do Not Feed the Monkeys leans harder on execution: Clicking feeds and typing searches, mild time pressure only

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization7 vs 8

Fire Emblem: The Sacred Stones leans harder on optimization: Branching promotions and grindable maps reward build planning.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Do Not Feed the Monkeys

full breakdown

Fire Emblem: The Sacred Stones