head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A danmaku arcade shmup where surviving cascading bullet curtains and optimising hyper-cancel chaining pushes execution to its ceiling.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.
DoDonPachi DaiFukkatsu leans Execution (Practiced Mastery); Doom Eternal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi DaiFukkatsu
Surviving dense bullet curtains at high speed demands peak precision
Doom Eternal
Weapon swapping and movement push the hands hard.
Doom Eternal leans a little harder on reads, though the gap is small.
DoDonPachi DaiFukkatsu
Scripted enemy patterns only - no adaptive opponent
Doom Eternal
Demon AI is scripted, not adaptive.
DoDonPachi DaiFukkatsu leans a little harder on variance, though the gap is small.
DoDonPachi DaiFukkatsu
Rank system and some random bullet timings add pressure
Doom Eternal
Encounters are designed, not randomised.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi DaiFukkatsu
Hyper cancels, chaining, and routing for maximum score are fully solvable
Doom Eternal
Resource loops and weapon priority are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.