head to head
DoDonPachi DaiFukkatsuvsGhosts 'n Goblins
DoDonPachi DaiFukkatsu leans Execution (Practiced Mastery); Ghosts 'n Goblins leans Execution (Pure Mechanics).
DoDonPachi DaiFukkatsuGhosts 'n Goblins
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
DoDonPachi DaiFukkatsu leans harder on variance: Rank system and some random bullet timings add pressure
Optimization7 vs 6
DoDonPachi DaiFukkatsu leans harder on optimization: Hyper cancels, chaining, and routing for maximum score are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

