head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A danmaku arcade shmup where surviving cascading bullet curtains and optimising hyper-cancel chaining pushes execution to its ceiling.

Execution · Practiced Mastery
Nintendo's branching rail shooter where score medals demand perfected routes.
DoDonPachi DaiFukkatsu leans Execution (Practiced Mastery); Star Fox 64 leans Execution (Practiced Mastery).
DoDonPachi DaiFukkatsu leans a little harder on execution, though the gap is small.
DoDonPachi DaiFukkatsu
Surviving dense bullet curtains at high speed demands peak precision
Star Fox 64
Rail-shooter aim, barrel rolls, and boost timing are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi DaiFukkatsu
Scripted enemy patterns only - no adaptive opponent
Star Fox 64
Entirely scripted bosses and waves
DoDonPachi DaiFukkatsu leans a little harder on variance, though the gap is small.
DoDonPachi DaiFukkatsu
Rank system and some random bullet timings add pressure
Star Fox 64
Fully deterministic once routes are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi DaiFukkatsu
Hyper cancels, chaining, and routing for maximum score are fully solvable
Star Fox 64
Medal scores and route branches reward total memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.