head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cave's genre-defining bullet hell where survival is execution and score is a memorized chain route.

Execution · Practiced Mastery
A neo-noir one-hit-kill action platformer about planning and replaying perfect assassinations.
DoDonPachi leans Execution (Practiced Mastery); Katana ZERO leans Execution (Practiced Mastery).
DoDonPachi leans a little harder on execution, though the gap is small.
DoDonPachi
Threading dense bullet curtains demands pixel-perfect movement
Katana ZERO
One-hit-death slashing and deflects demand precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi
Fixed scripted patterns, nothing adapts
Katana ZERO
Enemies follow fixed placements and behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DoDonPachi
Near-fully deterministic once patterns are learned
Katana ZERO
Rooms are identical on every attempt
DoDonPachi leans a little harder on optimization, though the gap is small.
DoDonPachi
Chain meter routing defines high-level play entirely
Katana ZERO
Planning the perfect room-clear sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.