head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.
Doki Doki Literature Club! leans Optimization (Light / Casual); Firewatch leans Optimization (Light / Casual).
Firewatch leans a little harder on execution, though the gap is small.
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Firewatch
Walking and radio dialogue only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Firewatch
No adaptive opposition.
Doki Doki Literature Club! leans a little harder on variance, though the gap is small.
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Firewatch
Minor environmental discoveries.
Doki Doki Literature Club! leans a little harder on optimization, though the gap is small.
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
Firewatch
Few systems to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.