head to head
Don't Knock TwicevsMiSide
Don't Knock Twice leans Variance (Systems & Chaos); MiSide leans Variance (Light / Casual).
Don't Knock TwiceMiSide
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Don't Knock Twice leans harder on variance: Scares and clue placement are unknown until experienced
Optimization4 vs 3
Don't Knock Twice leans harder on optimization: Puzzle solutions and routes are fixed once learned
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

