head to head
Don't ScreamvsPeggle
Don't Scream leans Variance (Pure Chaos); Peggle leans Variance (Pure Chaos).
Don't ScreamPeggle
Axis by axis
Execution3 vs 2
Don't Scream leans harder on execution: Keeping your voice steady is the only physical test
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
Peggle leans harder on variance: Bounce physics chaos decides most shots
Optimization2 vs 4
Peggle leans harder on optimization: Angle planning and power choice for setups
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

