head to head
Don't StarvevsShadows of Doubt
Don't Starve leans Variance (Systems & Chaos); Shadows of Doubt leans Variance (Systems & Chaos).
Don't StarveShadows of Doubt
Axis by axis
Execution2 vs 3
Shadows of Doubt leans harder on execution: Light sneaking and lockpicking; aim rarely decides cases
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 8
Shadows of Doubt leans harder on variance: Seeing the killer's identity instantly solves every case
Optimization7 vs 6
Don't Starve leans harder on optimization: Seasonal resource planning and character synergies are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

