head to head
Don't StarvevsSkyhill
Don't Starve leans Variance (Systems & Chaos); Skyhill leans Optimization (Systems & Chaos).
Don't StarveSkyhill
Axis by axis
Execution2 vs 1
Don't Starve leans harder on execution: Kiting combat is simple but timing matters marginally
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Don't Starve leans harder on variance: World generation, season timing, and loot rolls are highly random
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

