head to head

Don't Starve cover artvsThat's Not My Neighbor cover art

Don't StarvevsThat's Not My Neighbor

Don't Starve leans Variance (Systems & Chaos); That's Not My Neighbor leans Variance (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE7 /10OPTIMIZATION7 /10
Don't StarveThat's Not My Neighbor

Axis by axis

Execution2 vs 1

Don't Starve leans harder on execution: Kiting combat is simple but timing matters marginally

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 7

Even - both lean on variance about the same.

Optimization7 vs 6

Don't Starve leans harder on optimization: Seasonal resource planning and character synergies are deeply solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Don't Starve

full breakdown

That's Not My Neighbor