head to head
Don't StarvevsVambrace: Cold Soul
Don't Starve leans Variance (Systems & Chaos); Vambrace: Cold Soul leans Optimization (Systems & Chaos).
Don't StarveVambrace: Cold Soul
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Vambrace: Cold Soul leans harder on reads: Enemies follow scripted AI, not adaptive prediction
Variance7 vs 6
Don't Starve leans harder on variance: World generation, season timing, and loot rolls are highly random
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

