head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The N64 collectathon that buries five playable Kongs in collectibles.

Optimization · Practiced Mastery
The laserdisc classic that is purely memorising timed inputs.
Donkey Kong 64 leans Optimization (Practiced Mastery); Dragon's Lair leans Optimization (Practiced Mastery).
Dragon's Lair leans a little harder on execution, though the gap is small.
Donkey Kong 64
Moderate platforming and minigame dexterity
Dragon's Lair
Split-second inputs on strict timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Scripted bosses and enemies
Dragon's Lair
Every scene is pre-animated
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Little randomness; secrets known once found
Dragon's Lair
Unknown prompts only until memorised
Dragon's Lair leans a little harder on optimization, though the gap is small.
Donkey Kong 64
Routing five Kongs through collectible checklists
Dragon's Lair
The entire game is one memorisable input sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.