head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
The N64 collectathon that buries five playable Kongs in collectibles.

Optimization · Practiced Mastery
Motion-controlled Zelda where every swing's direction matters against blocking foes.
Donkey Kong 64 leans Optimization (Practiced Mastery); The Legend of Zelda: Skyward Sword leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Moderate platforming and minigame dexterity
The Legend of Zelda: Skyward Sword
Directional motion swordplay demands deliberate angled swings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Scripted bosses and enemies
The Legend of Zelda: Skyward Sword
Enemies telegraph fixed blocking stances
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Little randomness; secrets known once found
The Legend of Zelda: Skyward Sword
Linear and authored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Routing five Kongs through collectible checklists
The Legend of Zelda: Skyward Sword
Dense dungeon puzzles and item logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.