head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The N64 collectathon that buries five playable Kongs in collectibles.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
Donkey Kong 64 leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Moderate platforming and minigame dexterity
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Scripted bosses and enemies
Tomb Raider
Wildlife and guardians follow fixed scripts
Tomb Raider leans a little harder on variance, though the gap is small.
Donkey Kong 64
Little randomness; secrets known once found
Tomb Raider
First-run trap and secret locations are unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong 64
Routing five Kongs through collectible checklists
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.