head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.
Donkey Kong Bananza leans Optimization (Practiced Mastery); inFamous Second Son leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Punch-heavy traversal and boss fights
inFamous Second Son
Fluid traversal and aimed particle powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Enemies follow scripted behaviour
inFamous Second Son
DUP enemies run fixed scripts
Donkey Kong Bananza leans a little harder on variance, though the gap is small.
Donkey Kong Bananza
Buried secrets unknown until dug up
inFamous Second Son
Seattle sandbox is deterministic
Donkey Kong Bananza leans a little harder on optimization, though the gap is small.
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
inFamous Second Son
Swapping power sets and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.