head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.

Optimization · Practiced Mastery
The 1986 original that defined exploration-driven, secret-riddled platforming.
Donkey Kong Bananza leans Optimization (Practiced Mastery); Metroid leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Punch-heavy traversal and boss fights
Metroid
stiff NES jumps and tough enemy contact
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Enemies follow scripted behaviour
Metroid
creatures follow fixed movement
Metroid leans a little harder on variance, though the gap is small.
Donkey Kong Bananza
Buried secrets unknown until dug up
Metroid
unmarked secrets and bombable blocks hide the map
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
Metroid
route and item knowledge transforms the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.