head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.

Execution · Practiced Mastery
Tense, linear Metroid hunted through a station by a clone of yourself.
Donkey Kong Bananza leans Optimization (Practiced Mastery); Metroid Fusion leans Execution (Practiced Mastery).
Metroid Fusion leans a little harder on execution, though the gap is small.
Donkey Kong Bananza
Punch-heavy traversal and boss fights
Metroid Fusion
demanding bosses for a 2D Metroid
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Enemies follow scripted behaviour
Metroid Fusion
SA-X stalking runs on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Buried secrets unknown until dug up
Metroid Fusion
first-encounter dread fades once mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
Metroid Fusion
guided structure still rewards route and pattern knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.