head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.

Execution · Practiced Mastery
Remake of the original Metroid with modern movement and a stealth epilogue.
Donkey Kong Bananza leans Optimization (Practiced Mastery); Metroid: Zero Mission leans Execution (Practiced Mastery).
Metroid: Zero Mission leans a little harder on execution, though the gap is small.
Donkey Kong Bananza
Punch-heavy traversal and boss fights
Metroid: Zero Mission
polished 2D movement plus a stealth finale
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Enemies follow scripted behaviour
Metroid: Zero Mission
enemies and pirates are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Buried secrets unknown until dug up
Metroid: Zero Mission
hidden passages unknown only once
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
Metroid: Zero Mission
sequence breaks and route optimization are celebrated
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.