head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.

Optimization · Practiced Mastery
A lombax and his robot blast through planets in a weapons-driven platformer.
Donkey Kong Bananza leans Optimization (Practiced Mastery); Ratchet & Clank leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Punch-heavy traversal and boss fights
Ratchet & Clank
Platforming, strafing, and weapon aim against scripted enemies.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Enemies follow scripted behaviour
Ratchet & Clank
No adaptive opponent anywhere.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Buried secrets unknown until dug up
Ratchet & Clank
Unknown level layouts on first pass only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
Ratchet & Clank
Bolt economy, weapon choice, and route knowledge dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.