head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A 3D platformer where DK smashes through fully destructible terrain hunting buried treasures.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
Donkey Kong Bananza leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Punch-heavy traversal and boss fights
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Enemies follow scripted behaviour
Tomb Raider
Wildlife and guardians follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Bananza
Buried secrets unknown until dug up
Tomb Raider
First-run trap and secret locations are unknown
Tomb Raider leans a little harder on optimization, though the gap is small.
Donkey Kong Bananza
Destructible terrain rewards creative routing and collectible hunting
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.