head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Retro Studios' notoriously tough revival of Donkey Kong Country with relentless set-piece levels.

Execution · Pure Mechanics
A marble-rolling platformer testing precise physics control for record times.
Donkey Kong Country Returns leans Execution (Pure Mechanics); Marble It Up! leans Execution (Pure Mechanics).
Marble It Up! leans a little harder on execution, though the gap is small.
Donkey Kong Country Returns
Demanding rocket-barrel and mine-cart sections, strict timing
Marble It Up!
Frame-perfect marble control and boosting decide every run
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Scripted hazards, no adaptation
Marble It Up!
Solo time-trials - no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Hidden puzzle pieces, fixed once found
Marble It Up!
Physics are deterministic, nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
KONG letters and time attack routes are learnable
Marble It Up!
Finding optimal lines for record times rewards mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.