head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Retro Studios' notoriously tough revival of Donkey Kong Country with relentless set-piece levels.

Execution · Pure Mechanics
Memorising fixed spawn patterns and executing them flawlessly under one-hit death.
Donkey Kong Country Returns leans Execution (Pure Mechanics); Metal Slug XX leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Demanding rocket-barrel and mine-cart sections, strict timing
Metal Slug XX
Dodging dense fire one-hit-death demands precise hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Scripted hazards, no adaptation
Metal Slug XX
Every enemy and boss is a fixed scripted pattern
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Hidden puzzle pieces, fixed once found
Metal Slug XX
Levels never change between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
KONG letters and time attack routes are learnable
Metal Slug XX
Memorising spawns and weapon routes is the mastery path
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.