head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Retro Studios' notoriously tough revival of Donkey Kong Country with relentless set-piece levels.

Execution · Pure Mechanics
A punishing momentum-control climber testing precise pogo-stick execution.
Donkey Kong Country Returns leans Execution (Pure Mechanics); Pogostuck: Rage With Your Friends leans Execution (Pure Mechanics).
Pogostuck: Rage With Your Friends leans a little harder on execution, though the gap is small.
Donkey Kong Country Returns
Demanding rocket-barrel and mine-cart sections, strict timing
Pogostuck: Rage With Your Friends
Brutally precise pogo momentum control decides every climb
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Scripted hazards, no adaptation
Pogostuck: Rage With Your Friends
Solo - other players don't oppose you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Country Returns
Hidden puzzle pieces, fixed once found
Pogostuck: Rage With Your Friends
Physics are deterministic, nothing random
Donkey Kong Country Returns leans a little harder on optimization, though the gap is small.
Donkey Kong Country Returns
KONG letters and time attack routes are learnable
Pogostuck: Rage With Your Friends
Learning the optimal route up the mountain rewards mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.