head to head
Donkey Kong JuniorvsHarmoKnight
Donkey Kong Junior leans Execution (Pure Mechanics); HarmoKnight leans Execution (Pure Mechanics).
Donkey Kong JuniorHarmoKnight
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Donkey Kong Junior leans harder on variance: minor enemy timing variance
Optimization2 vs 3
HarmoKnight leans harder on optimization: Learning charts matters but execution still has to deliver
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

