head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
An early arcade climber demanding tight, repeatable jump execution.

Execution · Pure Mechanics
A punishing retro platformer where precise jump timing is everything.
Donkey Kong Junior leans Execution (Pure Mechanics); Hudson's Adventure Island leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
precise vine-climbing and jump timing
Hudson's Adventure Island
tight platform jumps, brutal timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donkey Kong Junior
enemies follow fixed patrol patterns
Hudson's Adventure Island
fixed enemy patterns, no adaptation
Hudson's Adventure Island leans a little harder on variance, though the gap is small.
Donkey Kong Junior
minor enemy timing variance
Hudson's Adventure Island
fruit/egg drops randomized
Hudson's Adventure Island leans a little harder on optimization, though the gap is small.
Donkey Kong Junior
minimal route memorization needed
Hudson's Adventure Island
level route and skateboard memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.