head to head
Donkey Kong JuniorvsSplasher
Donkey Kong Junior leans Execution (Pure Mechanics); Splasher leans Execution (Pure Mechanics).
Donkey Kong JuniorSplasher
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Donkey Kong Junior leans harder on variance: minor enemy timing variance
Optimization2 vs 3
Splasher leans harder on optimization: Route optimisation matters for time attack only
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

