head to head
Donkey Kong JuniorvsTime Crisis II
Donkey Kong Junior leans Execution (Pure Mechanics); Time Crisis II leans Execution (Pure Mechanics).
Donkey Kong JuniorTime Crisis II
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 1
Time Crisis II leans harder on reads: enemies scripted, no real adaptation
Variance1 vs 1
Even - both lean on variance about the same.
Optimization2 vs 3
Time Crisis II leans harder on optimization: limited strategy beyond memorizing sequences
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

