head to head
Donkey Kong JuniorvsWild Gunman
Donkey Kong Junior leans Execution (Pure Mechanics); Wild Gunman leans Execution (Pure Mechanics).
Donkey Kong JuniorWild Gunman
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Wild Gunman leans harder on variance: Which gunman draws and when is randomised
Optimization2 vs 1
Donkey Kong Junior leans harder on optimization: minimal route memorization needed
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

