head to head
Donkey KongvsGRIME
Donkey Kong leans Execution (Practiced Mastery); GRIME leans Execution (Practiced Mastery).
Donkey KongGRIME
Axis by axis
Execution8 vs 7
Donkey Kong leans harder on execution: Frame-tight jumps over barrels under arcade pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 7
GRIME leans harder on optimization: Trait builds and absorbed abilities reward system mastery.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

