head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A vertical bullet-hell shooter testing precise dodging and scoring chains.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
DonPachi leans Execution (Pure Mechanics); Resogun leans Execution (Practiced Mastery).
DonPachi leans a little harder on execution, though the gap is small.
DonPachi
Precise dodging through dense bullet patterns defines play
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DonPachi
Solo - enemies follow fixed bullet patterns
Resogun
Scripted enemy formations only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DonPachi
Patterns fixed once memorized, minimal randomness
Resogun
Particle-based destruction and some randomised enemy entry points
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DonPachi
Chaining and weapon choice maximize score
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.