head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A relaxed puzzle toy about swallowing a town with a growing hole.

Optimization · Light / Casual
A comedy playground that tests curiosity far more than any skill.
Donut County leans Optimization (Light / Casual); Jazzpunk leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
Moving a hole; near-zero dexterity
Jazzpunk
Wandering and clicking gags takes no skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
No opponent at all
Jazzpunk
NPCs are joke dispensers, not adversaries
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
Puzzle solutions hidden only briefly
Jazzpunk
Gags are authored and repeat identically
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Donut County
Light swallow-order puzzles, easily solved
Jazzpunk
Objectives are simple; exploration is the point
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.