head to head
Doodle JumpvsFruit Ninja
Doodle Jump leans Execution (Pure Mechanics); Fruit Ninja leans Execution (Pure Mechanics).
Doodle JumpFruit Ninja
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Doodle Jump leans harder on variance: Procedural platform layout shapes each climb
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

