head to head
Doodle JumpvsWarioWare: Touched!
Doodle Jump leans Execution (Pure Mechanics); WarioWare: Touched! leans Execution (Pure Mechanics).
Doodle JumpWarioWare: Touched!
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization2 vs 1
Doodle Jump leans harder on optimization: Little to solve beyond powerup awareness
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

