head to head
Doom (1993)vsPowerslave (1996)
Doom (1993) leans Execution (Pure Mechanics); Powerslave (1996) leans Execution (Practiced Mastery).
Doom (1993)Powerslave (1996)
Axis by axis
Execution8 vs 7
Doom (1993) leans harder on execution: Precise movement and shooting against relentless enemy pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization5 vs 6
Powerslave (1996) leans harder on optimization: Backtracking route planning with new powers forms a solvable structure
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

