head to head
Doom (1993)vsTouhou Kaikidan: Mystic Square
Doom (1993) leans Execution (Pure Mechanics); Touhou Kaikidan: Mystic Square leans Execution (Pure Mechanics).
Doom (1993)Touhou Kaikidan: Mystic Square
Axis by axis
Execution8 vs 9
Touhou Kaikidan: Mystic Square leans harder on execution: Threading dense danmaku patterns is a pure dexterity ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Doom (1993) leans harder on variance: Enemy placement is fixed but unknown on first run through levels
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

