head to head

Doom (1993) cover artvsTouhou Kaikidan: Mystic Square cover art

Doom (1993)vsTouhou Kaikidan: Mystic Square

Doom (1993) leans Execution (Pure Mechanics); Touhou Kaikidan: Mystic Square leans Execution (Pure Mechanics).

EXECUTION8 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10
Doom (1993)Touhou Kaikidan: Mystic Square

Axis by axis

Execution8 vs 9

Touhou Kaikidan: Mystic Square leans harder on execution: Threading dense danmaku patterns is a pure dexterity ceiling

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Doom (1993) leans harder on variance: Enemy placement is fixed but unknown on first run through levels

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Doom (1993)

full breakdown

Touhou Kaikidan: Mystic Square