head to head
DOOM (2016) asks more than Duck Hunt, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
The NES light-gun classic of shooting ducks and enduring the dog.
DOOM (2016) leans Execution (Pure Mechanics); Duck Hunt leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Duck Hunt
Pure light-gun aim and reaction speed
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Duck Hunt
Ducks fly on simple patterns
Duck Hunt leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Duck Hunt
Flight paths vary a little
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Duck Hunt
Almost nothing to optimise beyond aim
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.