head to head
DOOM (2016) asks more than Elite Beat Agents, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
DS rhythm game where cheerleading agents demand pixel-perfect stylus taps on the beat.
DOOM (2016) leans Execution (Pure Mechanics); Elite Beat Agents leans Execution (Pure Mechanics).
Elite Beat Agents leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Elite Beat Agents
Stylus precision and rhythm timing are everything
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Elite Beat Agents
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Elite Beat Agents
Charts are fully visible and fixed
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Elite Beat Agents
Memorising spinner and beat layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.